逆风
February 6th, 2010最近几个月到底是吹着什么风…
一大堆的人一起失恋
一大堆的人一起无家可归
一大堆的人一起翘课赶功课
一大堆的人一起皱眉头
新年要到了,依然和往常一样,
没庆祝,所以一点feel都没有。
假期 – 有或无其实都是一样。
以前常听老师说,少年不识愁滋味,为赋新词强说愁。
我说,强说愁总好过体会愁滋味,后者又有何好处?

承诺到底是什么,承诺,只是一时的花言巧语。
没有行动,讲什么都是假的。
| Zhi Eng |
| Visual Log |
最近几个月到底是吹着什么风…
一大堆的人一起失恋
一大堆的人一起无家可归
一大堆的人一起翘课赶功课
一大堆的人一起皱眉头
新年要到了,依然和往常一样,
没庆祝,所以一点feel都没有。
假期 – 有或无其实都是一样。
以前常听老师说,少年不识愁滋味,为赋新词强说愁。
我说,强说愁总好过体会愁滋味,后者又有何好处?

承诺到底是什么,承诺,只是一时的花言巧语。
没有行动,讲什么都是假的。

This is what I’m working on lately – film. It’s quite fun at first but it’s a whole bunch of mess after some problems occur, you know, when working in a team. I’m glad I have no problem working in a team but sometime someone just easily make the whole team piss off of him.
Anyway, I need to go back to work on the compositing stuff because there are a lot more things to do! Oh by the way I miss programming!
Wow, I mean, WOW… I didn’t touch my blog for days?!
Okay actually I was busy, very very busy with our filming project.
Went to many places, spent some ridiculous amount of money, bought lots of stuffs, blah blah blah…
Therefore, I skipped class today. :X
I’ll be back.
-Edited-
Yesterday we did our second, final audition. Quite a lot of people… but mostly watch only zzz =_=

We interviewed quite a few people,




and in the end,
ta’da our confirmed actors for the project. (>w<)

The image shown above is just s small test I did to get the right color mood to enrich romanticism!
I have not decided what style to give on compositing but I guess I’ll just let them do the shooting job and see what can I do with the final footages later.

Oh this is me and the director. XD

I tried more extreme lighting this time, ended up the colors are very “superman-like”, if you know what I mean.
I played around with the rig and did some tests, pretty hard though but it’s quite fun. Lecturer gave us critiques and it’s very useful. I’ll see what I can do for the short.
Today when I log in to my ImageShack account I saw this little logo…

The upload date was 2007-08-21.
OMG lol. I almost forget I did this logo 3 years ago.
Daniel said we will revive this project when we get stronger. Hell yeah!
I have no choice but back to college work. :-/ Noooo
Doing rigging for a flour sack lol that’s a good start really

Timmy’s tummy has a mini riggy! (>w<)”
Anyway, the current progress for LGE is… every single message box such as those shown below are coded and every single event trigered by each of the button below is also coded and linked to make it functional. Passion is needed for this. Sigh… but nevermind I’ve finished those lol. I need more passion for college assignments instead. :X

Current list of features that ported over from the old to new editor:
- B3D files (.b3d)
- Microsoft DirectX (.x)
- Milkshape (.ms3d)
- Quake 3 models (.md3)
- Quake 2 models (.md2)
- Irrlicht scenes (.irr)
- Irrlicht static meshes (.irrmesh)
- 3D Studio meshes (.3ds)
- Alias Wavefront Maya (.obj)
- Lightwave Objects (.lwo)
- COLLADA 1.4 (.xml, .dae)
- OGRE meshes (.mesh)
- My3DTools 3 (.my3D)
- Pulsar LMTools (.lmts)
- Quake 3 levels (.bsp)
- DeleD (.dmf)
- FSRad oct (.oct)
- Cartography shop 4 (.csm)
- STL 3D files (.stl)
- PLY 3D files (.ply)
To-do:
Basically that’s it, for version 2.0. I’ll use just these features for the game and start building a playable level.
Today we did our first audition for film project. Quite a few persons came, but mostly watch only and not to act. =.=


Anyway it’s quite fun. Looking forward to the next audition.
Ok forget about the previous post the save scene window was just for fun XD although it looks pretty good.
I’ve implemented the more proper file saving/loading feature, and I did it very fast in Qt!
It not only able to save scene into ordinary formats but also custom prefix… well eventually it’s still an xml but I just want to learn to make a custom one.

For mesh and texture loading, I added file filter for all the supported formats, which allows user to see just the relevent files on the list.

Cool huh?