Archive for the ‘Daily’ Category

Back In Bintulu

Thursday, August 26th, 2010

Wow, I’ve been utterly busy (physically) because I have been moving all my stuff from my room to a new house nearby! No internet for a moment but that doesn’t matter because I have flew back to my parent’s house muahahaha. Free internet, free foods/drinks, free everything. T_T

Anyway I realized that in the new Blender, you can actually switch interaction mode to Maya! It means that most of the shortcut keys that are related to scene interaction (grab, rotate, scale, etc.) will be changed to just like Maya (W, E, R, and so on). I think they are trying to convert Maya users… :P

I will start to program again while enjoying my holiday muahahahahaha~

Semester Done

Saturday, August 14th, 2010

Classes ended! Holidays!!

toa-chengfei-005

A lot of things to do during this holidays. Keep going!

BRB

Thursday, August 12th, 2010

Hmm the previous post gone. Something wrong my my blog. @.@”

Anyway I’m not dead lol, just a little busy lately. I’ll post some updates here very soon. Meanwhile, enjoy these songs:

Pitch Day Photos

Sunday, August 1st, 2010

I found some photos on flickr! It’s taken by a guy from lowyat.net.

Yeah that’s me, hahahaha. I was showing off our game demo.

The one below is me showing off my kick-ass (not really) level editor.

This game has highest chance to win, will be available on facebook soon I think:

This guy uses Unity Engine, kind of surprise:

This guy even more ‘geng’, he uses… Unreal Dev Kit… I’m not very sure whether it’s worth to sacrifice hardware power for simple game like this or not:

One of the members of this team is my facebook friend. Their idea is quite interesting as well:

This game is very fun, I would certainly play it when release:

Some other miscellaneous games that were presented that day:

This is the place we did our presentation. Cool place huh?

Dev Diary 6: IPCC 2010

Friday, July 30th, 2010

Finally the presentation is over. It was organized at a beautiful holiday villa located in Cyber Jaya:

Quite a lot of people went there, not only for Casual Games but also Animation, Comic, and Mobile Games categories.

That’s how it looked like in the ballroom:

That’s exactly the place that I stood and presented my idea. :-)

This year, the competition was quite tough and different from previous years. There are many 3D games and facebook games ideas that popped into the competition, and like what I’d expected, people started to throw in UDK and Unity engine into the competition. I don’t mean it but not every game is suitable to use those 2 engines especially the first one because it require a high-end gaming PC to run it. I’ve tested UDK on my intel laptop and it wouldn’t even launch.

Panel of judges, very experienced people from the industry:

In my opinion our team has strong technical background, what we lack is actually a strong mind to come out with very interesting, innovative new ideas to generate game values for our game. We will definitely look into that. Got to read more on game design stuff than the technical ones.

These are screenshots taken from our demo that had been shown during the presentation:

With our own level editor, it’s quite easy to create the whole playable level in rapid speed. I did 70% of the demo level in 1 night!

The screenshots that you see here is around 25% of the whole level.

I’d rushed for this demo reel so it has several problems (and of course I have avoided some the problems during demonstration):

  • no lightmap is applied
  • no real-time shadow on characters
  • broken collision system on protagonist
  • no particle system
  • far-from-perfect AI

however it has:

  • animated textures (by scrolling texture coordinate in real-time)
  • octree optimization
  • simple path finding system
  • triangle-based collision detection
  • simple game logic and event system
  • simple XML scripting system

I’ll have to concentrate on my college projects for a moment because I have missed some of it so I have to keep it back to track. The results will be announced 2 weeks later. Good luck to everyone!

Been there, did that, and met the people. Great experience indeed!

Below are some team mates who went for the presentation with me.

Kong CC aka JayZEE who helped me to navigate slides, and also did several 3D models for the demo:

Left: Chong CH who did a lot of concept art, 3d models and he also did animation for the protagonist; Right: Goh YS who is an insanely patient person in rigging characters and animating them:

GREAT JOB PEOPLE!!!

Dev Diary 5 : Briefing Session

Friday, July 23rd, 2010

Yesterday we went to Cyber Jaya for briefing session regarding the competition.

We departed from Sunway at 1pm.

After half an hour or so we finally arrived at this beautiful city.

There are many nice buildings and bridges like this:

MSC’s MDec office is just in-front:

Most of their offices look like this?! Wow I wanna work there!

Because we arrived a bit too early so we decided to drive around the city.

Then, we found this…

Cyber police station:

Astronaut’s car:

o_O”

Anyway we also went to LKW University and spying around

Don’t get deceived by its outlook. Their classrooms and toilets look pretty much like a factory.

We also went to their gallery. VERY HUGE gallery, and it has several storey in total but what we can see mostly are large prints that tell you how great their university is, and how great is their headmaster, but nothing to show their students’ capability.  You basically can only see their headmaster’s face all alonggggg the corridoor and almost 80% of the gallery is fill up with his pictures, wow. We don’t buy those bullshit don’t we?

After that we realize its time to go for the briefing session so we quickly went back to MSC office.

Then we realized we went to the wrong one lol. It supposed to be at the MSC Innovation Centre, which is opposite the office lol~~

Anyway we still managed to make it on time:

It’s good! Next week we are gonna be pitching our idea at this wonderful place:

Sweet!

Dev Diary 4

Tuesday, July 20th, 2010

Did some changes to the game due to request from judges. It’s kind of minimal but it actually make things easier!

By the way, problems tend to occur when we least expecting. I tested the latest build of the game and realized 2 things have gone malfunction: gravitational force and camera rotation matrices. However, the changes that we made automatically cut off the two problems above, because we don’t need it anymore, at least for now. :-)

Hint: We don’t even need sky box anymore!

My team and I will be going to Cyber Jaya for briefing session in this week.

Things are getting more interesting. :-)

Finalist

Friday, July 16th, 2010

OMG WE ARE IN THE FINALIST!!

http://simplygames.tumblr.com/post/813786149/the-final-12-ipcc-casual-games-competition-2010

Thanks for giving us the opportunity! I’ve been waiting for this moment for 4 years already. X)

TOA Games Tournament

Thursday, July 8th, 2010

Yesterday I found out that our college gallery was full of people.

Nope it wasn’t just because of the IL exhibition, but but but

PS3 Games Tournament!

omg omg omg omg


The score board…

List of games:

  • Super Street Fighter IV
  • MOD Nation Racers
  • Blaze Blue: Calamity Trigger
  • Resident Evil

Sounds cool!

IPCC

Thursday, July 1st, 2010

Yeap we are participating this. :-)

Chosen or not chosen isn’t a big deal. At least it pushed us to work on the idea.