Dev Diary 6: IPCC 2010
Friday, July 30th, 2010Finally the presentation is over. It was organized at a beautiful holiday villa located in Cyber Jaya:


Quite a lot of people went there, not only for Casual Games but also Animation, Comic, and Mobile Games categories.
That’s how it looked like in the ballroom:

That’s exactly the place that I stood and presented my idea.
This year, the competition was quite tough and different from previous years. There are many 3D games and facebook games ideas that popped into the competition, and like what I’d expected, people started to throw in UDK and Unity engine into the competition. I don’t mean it but not every game is suitable to use those 2 engines especially the first one because it require a high-end gaming PC to run it. I’ve tested UDK on my intel laptop and it wouldn’t even launch.
Panel of judges, very experienced people from the industry:

In my opinion our team has strong technical background, what we lack is actually a strong mind to come out with very interesting, innovative new ideas to generate game values for our game. We will definitely look into that. Got to read more on game design stuff than the technical ones.
These are screenshots taken from our demo that had been shown during the presentation:

With our own level editor, it’s quite easy to create the whole playable level in rapid speed. I did 70% of the demo level in 1 night!
The screenshots that you see here is around 25% of the whole level.

I’d rushed for this demo reel so it has several problems (and of course I have avoided some the problems during demonstration):
- no lightmap is applied
- no real-time shadow on characters
- broken collision system on protagonist
- no particle system
- far-from-perfect AI
however it has:
- animated textures (by scrolling texture coordinate in real-time)
- octree optimization
- simple path finding system
- triangle-based collision detection
- simple game logic and event system
- simple XML scripting system
I’ll have to concentrate on my college projects for a moment because I have missed some of it so I have to keep it back to track. The results will be announced 2 weeks later. Good luck to everyone!
Been there, did that, and met the people. Great experience indeed!
Below are some team mates who went for the presentation with me.
Kong CC aka JayZEE who helped me to navigate slides, and also did several 3D models for the demo:

Left: Chong CH who did a lot of concept art, 3d models and he also did animation for the protagonist; Right: Goh YS who is an insanely patient person in rigging characters and animating them:

GREAT JOB PEOPLE!!!

















