Save/Open

Ok forget about the previous post the save scene window was just for fun XD although it looks pretty good. :-(

I’ve implemented the more proper file saving/loading feature, and I did it very fast in Qt!

It not only able to save scene into ordinary formats but also custom prefix… well eventually it’s still an xml but I just want to learn to make a custom one.

For mesh and texture loading, I added file filter for all the supported formats, which allows user to see just the relevent files on the list.

Cool huh?

Leave a Reply