Good ‘ol Modding

July 22nd, 2010

I found something very interesting from my old backup CD dated back to 2005.

In the CD I have some screenshots that show the modding works that I did during my secondary school period.

Well, it’s kind of illegal to do this thing but still pretty fun to work on.

Modified monster:


I see ghost!!


You need minions to concur the planet!

I also had several custom-made items, weapons, NPC and characters but I just couldn’t find it in the CD.

I also tried to edit a little on the 3D map. The first thing that I discovered was I am able to remove some of the 3d models like so…


first time get to know what the heck is a lightmap

…and then replace it with another model, like so

Another model that I had it replaced:

Actually after that I did a map entirely from scratch, except using their own 3D models. Unfortunately I couldn’t find any screenshot in the CD.

Good ‘ol moment indeed, haha!

Dev Diary 4

July 20th, 2010

Did some changes to the game due to request from judges. It’s kind of minimal but it actually make things easier!

By the way, problems tend to occur when we least expecting. I tested the latest build of the game and realized 2 things have gone malfunction: gravitational force and camera rotation matrices. However, the changes that we made automatically cut off the two problems above, because we don’t need it anymore, at least for now. :-)

Hint: We don’t even need sky box anymore!

My team and I will be going to Cyber Jaya for briefing session in this week.

Things are getting more interesting. :-)

Finalist

July 16th, 2010

OMG WE ARE IN THE FINALIST!!

http://simplygames.tumblr.com/post/813786149/the-final-12-ipcc-casual-games-competition-2010

Thanks for giving us the opportunity! I’ve been waiting for this moment for 4 years already. X)

Dev Diary 3: Sky Box!

July 15th, 2010

I have been thinking what are missing from our level editor. I suddenly realized that we do not have sky box!! Empty space is boring!

Thus I decided to add in yet another feature into our editor (used 6 hours!!):

What we get:

Cool right?

And of course, this is the default sky box came with Irrlicht Engine, so it doesn’t look very special.

We will make our own sky box very soon. :-)

Inside Undercover in North Korea

July 13th, 2010

Just watched some documentary about the society of North Korea recently.

After you watch the whole thing, you will agree with me that it’s a form of religion, afterall.

Dev Diary 2: XML Frenzy

July 12th, 2010

Been doing programming again lately. I continue with the shooting demo that I did last time and I have improved a lot of things from there.

One of the most notable upgrade is the integration of XML file reading system that allows me to change settings for my entities without recompiling the whole app. An example of an entity setting file:

<entity
mesh = “terry.b3d”/>

<material
texture = “terry.png”
type = “alpha”
lighting = “true”
fog = “false”
backFaceCulling = “true”
frontFaceCulling = “false”/>

<animation
name = “idle”
start = “1″
end = “120″/>

Very farmilar syntax right? HTML is xml-based too. :-)

The debug window shows successful loading of the resource files saved in the entity xml:

XML can be very useful, for instance, saving NPC messages or even ingame events without having to hard-code it into the app and recompile everytime some changes have been done.

Ingame scene remains secret for now. :-)

TOA Games Tournament

July 8th, 2010

Yesterday I found out that our college gallery was full of people.

Nope it wasn’t just because of the IL exhibition, but but but

PS3 Games Tournament!

omg omg omg omg


The score board…

List of games:

  • Super Street Fighter IV
  • MOD Nation Racers
  • Blaze Blue: Calamity Trigger
  • Resident Evil

Sounds cool!

Dev Diary 1

July 7th, 2010

Last week after our submission of the design doc, we didn’t do anything at all because we have to continue to work on our graduation project and some other assignments.

Finally, yesterday I started to work on the protagonist. Based entirely on the original concept art, I changed the style a bit, did an orthographic plan and started to work on the 3D model. The process went much faster by refering to the orthographic plan. Okay cool.

More to come.

Random

July 5th, 2010

Saw this at some food court.

Freaking long name.

IPCC

July 1st, 2010

Yeap we are participating this. :-)

Chosen or not chosen isn’t a big deal. At least it pushed us to work on the idea.